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Cum schimbi lista magiilor cand creezi un character

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Cum schimbi lista magiilor cand creezi un character

Post by MeG@DaN on Tue Feb 22, 2011 3:33 pm

# Prima metoda
    Pentru versiunile care au Tableta "DefaultClassType" in MuOnline Db... (1.00n, 1.00m, 1.02X, 1.03X, 1.04X...)
    Acesta este scriptul pe care al veti rula in QA
    Dar nu-l rulati inca, ca nu faceti nimic... urmariti mai jos :)



CREATE PROCEDURE WZ_New_MagicList
AS
BEGIN
SET NOCOUNT ON
Update DefaultClassType
Set MagicList = 0xFF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000
WHERE Class = 0
Update DefaultClassType
Set
MagicList =
0xFF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000

WHERE Class = 16
Update DefaultClassType
Set MagicList =
0xFF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000

WHERE Class = 32
Update DefaultClassType
Set MagicList =
0xFF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000

WHERE Class = 48
Update DefaultClassType
Set MagicList =
0xFF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000FF0000

WHERE Class = 64
END

GO

    Acum explic "FF0000" pe care l-am ingrosat. Toate cele 6 charactere inseamna o magie/skill (sunt 20 nu le numarati)
    "FF" reprezinta numarul magiei/skill din ..\\Skill.txt din server, numai ca trebuie transformat in hex ca altfel nu le citeste
    Ex: Hellfire are numarul 10 in ..\\Skill.txt, iar in hex este A, iar noi vom pune un 0 si va veni 0A
    Si codul va fii "0A0000"

Observatie:

  • Ca sa afli toate numele de hex intra in Start > Run > scrie "calc" si OK

  • Apasa View > Scientific, acum scrie un numar in "Dec" (poti pune tot
    10 sa vezi) si apasa pe "Hex" si iti va aparea codul hex...
  • Pentru toate codurile hex care au o cifra se pune un "0" in fata
  • Acum ca stiti cum sa transformati in hex mergem mai departe

    Dupa ce v-ati ales skill-urile o sa va ramana cateva linii (FF0000), le stergeti pe restul corect...
    Acum vedeti mai jos "Class = 0" asta inseamna ca este pentru Dark Wizard, 16 pentru Dark Knight, 32 pentru Elf, 48 pentru Magic Gladiator si 64 pentru Dark Lord, exact ca in ordinea in care le creezi...


Atentie!

  • Nu puteti inserta skill-urile de clasa a doua pentru ca nu vor aparea
  • De asemenea nu poti inserta skill-urile de sabie sau animele

    Dupa ce ati terminat cu skill-urile si class rulati scriptul in QA in MuOnline...
    Dupa asta mergeti in Stored Procedures si cautati "WZ_CreateCharacter"
    Aici vom inserta o linie:



    Dupa ce ati facut asta orice character creeat va avea skill-urile de la lvl 1 pe care voi le-ati pus...
    Numai ca e o mica problema :) , trebuie sa ajungi la cererile lor, dar daca nu vrei asa se poate edita foarte simplu din ..\\Skill.txt pentru Energy, Agility sau Level...

    Ei bine si cu asta am terminat, este simplu pana incepi sa intelegi pe urma iti vei da seama cat e de usor :D

    Aici va las scriptul meu:
    Contine toate magiile/skill-urile de prima clasa pe toate characterele

*
New magic List
*/

CREATE PROCEDURE WZ_New_MagicList
AS
BEGIN
SET NOCOUNT ON
Update DefaultClassType
Set MagicList = 0x0400000B00000300000600000200000700000100000500000800000900000A00000C00001000000D00000E0000
WHERE Class = 0
Update DefaultClassType
Set MagicList = 0x2F0000290000300000
WHERE Class = 16
Update DefaultClassType
Set MagicList = 0x1A00001B00001C00001E00001F0000200000210000220000230000240000340000
WHERE Class = 32
Update DefaultClassType
Set MagicList = 0x1100000400000B00000300000200000700000100000500000800000900000A00000C00000D00000E0000290000370000
WHERE Class = 48
Update DefaultClassType
Set MagicList = 0x3C00003D00003F0000400000410000
WHERE Class = 64
END

GO

    Uitati si pozele cu skill-urile :)

    [ -Dark Wizard- ]
    [ -Dark Knight- ]
    [ -Elf- ]
    [ -Magic Gladiator- ]
    [ -Dark Lord- ]

    Era sa uit lista magiilor


    # Dark Wizard

    11 - Energy Ball
    04 - Fire Ball
    0B - Power Wave
    03 - Lighting
    06 - Teleport
    02 - Meteorite
    07 - Ice
    01 - Poison
    05 - Flame
    08 - Twister
    09 - Evil Spirits
    0A - Hellfire
    0C - Aqua Beam
    10 - Mana Shield
    0D - Blast
    0E - Inferno


    # Soul Master

    2D - Mana Glaive (Siege)
    0F - Mass Teleport
    26 - Decay
    27 - Ice Storm
    28 - Nova


    # Dark Knight

    2F - Impale
    29 - Twisting Slash
    30 - Greater Fortitude


    # Blade Knight

    2C - Cresent Moon Slash (Siege)
    2A - Rageful Blow
    2B - Death Stab


    # Elf

    1A - Orb of Heal
    1B - Orb of Greater Defense
    1C - Orb of Greater Damage
    1E - Orb of Summoning Goblin
    1F - Orb of Summoning Stone Golem
    20 - Orb of Summoning Assassin
    21 - Orb of Summoning Elite Yeti
    22 - Orb of Summoning Dark Knight
    23 - Orb of Summoning Bali
    24 - Orb of Summoning Soldier
    34 - Penetration


    # Muse Elf

    2E - Starfall (Siege)
    33 - Ice Arrow


    # Magic Gladiator

    49 - Mana Rays (Siege)
    39 - Spiral Slash (Siege)
    11 - Energy Ball
    04 - Fire Ball
    0B - Power Wave
    03 - Lighting
    02 - Meteorite
    07 - Ice
    01 - Poison
    05 - Flame
    08 - Twister
    09 - Evil Spirits
    0A - Hellfire
    0C - Aqua Beam
    0D - Blast
    0E - Inferno
    29 - Twisting Slash
    37 - Fire Slash


    # Dark Lord

    4A - Fire Blast (Siege)
    3C - Force
    3D - Fire Burst
    3F - Summon
    40 - Increase Critical Damage
    41 - Electric Spike
    4B - Sacrifice
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